Game.js Example File
demos/mobile/quickhit/Game.js
 
 
 var levelPlugin = null
 
 
 function hideMissiles() {
     missile_1.stop()
     missile_1.opacity = 0;
     missile_2.stop()
     missile_2.opacity = 0;
     missile_3.stop()
     missile_3.opacity = 0;
     missile_4.stop()
     missile_4.opacity = 0;
     missile_5.stop()
     missile_5.opacity = 0;
     enemy_missile_1.opacity = 0;
     enemy_missile_2.opacity = 0;
 }
 
 
 function gameOver() {
     
     GameEngine.enableEngineTimer(false)
     
     deleteLevel()
     
     myShip.opacity = 0
     btnPause.opacity = 0
 }
 
 
 function pauseGame(doPause) {
     missile_1.pause(doPause)
     missile_2.pause(doPause)
     missile_3.pause(doPause)
     missile_4.pause(doPause)
     missile_5.pause(doPause)
     enemy_missile_1.pause(doPause)
     enemy_missile_2.pause(doPause)
     if (doPause) {
         btnPause.opacity = 0
     } else {
         btnPause.opacity = 1
     }
     GameEngine.pauseLevel(doPause)
 }
 
 
 function fireMissile(aXpox, aFromYpos, aToYpos) {
     if (missile_1.opacity<1) {
         missile_1.fire(aXpox,aFromYpos,aToYpos)
     }
     else if (missile_2.opacity<1) {
         missile_2.fire(aXpox,aFromYpos,aToYpos)
     }
     else if (missile_3.opacity<1) {
         missile_3.fire(aXpox,aFromYpos,aToYpos)
     }
     else if (missile_4.opacity<1) {
         missile_4.fire(aXpox,aFromYpos,aToYpos)
     }
     else if (missile_5.opacity<1) {
         missile_5.fire(aXpox,aFromYpos,aToYpos)
     }
 }
 
 
 function fireEnemyMissile(aXpox, aFromYpos, aToYpos) {
     if (enemy_missile_1.opacity==0) {
         enemy_missile_1.enemyFire(aXpox,aFromYpos,aToYpos)
     }
     else if (enemy_missile_2.opacity==0) {
         enemy_missile_2.enemyFire(aXpox,aFromYpos,aToYpos)
     }
 }
 
 
 function createLevel() {
     console.log("Creating level "+LevelPlugin.qmlRootPath()+"Level.qml")
     var levelComponent = Qt.createComponent("file:/"+LevelPlugin.qmlRootPath()+"Level.qml");
     if (levelComponent.status == Component.Ready) {
         if (levelPlugin) {
             deleteLevel()
         }
         levelPlugin = levelComponent.createObject(levelId);
         if (levelPlugin != null) {
             console.log("Level created")
         } else {
             console.log("Can not create level")
             messageBox.showErrorMessage("ERROR: Can not create level!",6000)
             return 1
         }
     } else {
         console.log("Can not find level, error:"+levelComponent.errorString())
         messageBox.showErrorMessage("ERROR: Can not find level!",6000)
         return 1
     }
     missile_1.createGraphicsForLevel()
     missile_1.setToDefaultPos()
     missile_2.createGraphicsForLevel()
     missile_2.setToDefaultPos()
     missile_3.createGraphicsForLevel()
     missile_3.setToDefaultPos()
     missile_4.createGraphicsForLevel()
     missile_4.setToDefaultPos()
     missile_5.createGraphicsForLevel()
     missile_5.setToDefaultPos()
     enemy_missile_1.createGraphicsForLevel()
     enemy_missile_2.createGraphicsForLevel()
     myShip.createGraphicsForLevel()
     return 0
 }
 
 
 function deleteLevel() {
     if (levelPlugin) {
         GameEngine.clearQmlObjects()
         levelPlugin.destroy()
     }
     levelPlugin = null;
 }