THE RULES OF GEARHEAD

CONSTRUCTION RULES

	v2.0 Mecha System

	INVENTORY RULES
	*Illegal inventory for master gears must be explicitly excluded
	*Legal inventory for other types must be explicitly defined
	Variable form modules use invcoms of their primary form
	Master gears may not equip:
		MetaTerrain
	MetaTerrain may not equip:
		MetaTerrain
	Mounting Points may equip:
		weapons, tools
		Only one item may be equipped at a time
	Hands may equip:
		weapons, tools
		Only one item may be equipped at a time
	Arms and Tails may equip:
		armor, shields, harnesses
	Other Modules may equip:
		armor, harnesses
	Weapons may equip:
		Power Source, WeaponAddOn (only if they themselves are invcom)
	A gear may only equip one item of any specific type

	SUBCOMPONENT RULES
	*Legal subcomponent types must be explicitly defined
	No two siblings may share the same CyberSlot SAtt
	At most one movement system of specific type per location
	At most one support system of specific type per location
	At most one Module/Body per location (i.e. a mek can only have one body)
	At most one holder of specific type per location, except...
	Module/Body may have up to two holders installed
	At most one ammunition gear per location
	At most one power source per location
	Variable form modules use subcoms of their primary form
	Mecha may have as subcoms:
		Modules, Modifiers (mecha type only)
		Modules must use the same material as the mecha itself
	Body Modules may have:
		Cockpits, Weapons, MoveSys, Holders (Mount), Sensors, Support, Computers, Power Source, Usables
	Arm Modules may have:
		Cockpits, Weapons, MoveSys, Holders (Mount + Hand), Sensors, Computers, Power Source, Usables
	Other Modules may have as subcoms:
		Cockpits, Weapons, MoveSys, Holders (Mount), Sensors, Computers, Power Source, Usables
	Characters may have as subcoms:
		Modules, Modifiers (chara type only)
	Cockpits may have as subcoms:
		Characters
	Physical Shields may have as subcoms:
		Weapons
	External Armor may have as subcoms:
		Weapons, Movement Systems
	Weapon/Projectile may have as subcoms:
		Ammo/Projectile (with matching CALIBER string attribute), Integral Weapons
	Weapon Add-Ons may have as subcoms:
		Weapons
	Weapon/Missile may have as subcoms:
		Ammo/Missile, Integral Weapons
	Weapon/Melee,EMelee may have as subcoms:
		Integral Weapons
	Computers may have as subcoms:
		Software
	Harnesses may have as subcoms:
		Weapons, Power Sources, Computers, Movement Systems
	Tools may have as subcoms:
		Weapons, Power Sources, Computers
	Props may have any gears as subcoms

  
ADVENTURE STRUCTURE

Adventure
	sub
		World
			sub
				Scene (City)
					sub
						Scene (Building)
						Meme
					inv
						Local Plots
			inv
				Local Plots
		Scene (independant)
	inv
		Global Plots
		Dynamic Scene
		Factions

