Mission {

	missionName = Unknown;

	bsp = data/bsp/caves3.bsp;
	
	music = music/Dragon Cave.xm;
	
	fogColor = 0.05 0.05 0;
	fogMin = 1000;
	fogMax = 3000;
	fogDensity = 0.25;
	
	skySphere = textures/game/overcast.png;
	
	enemyLevel = 3;
	
	exitToMission = AUTO;
	
	ambientEffects = sound/ambience/ruins/soulWail1.ogg|sound/ambience/ruins/soulWail2.ogg|sound/ambience/ruins/wolfHowl.ogg;
	
	startCutscene = data/cutscenes/scripts/unknownStart;
	
	supplyCrateList = WEP_UZI|WEP_SHOTGUN|WEP_PLASMA_PISTOL|WEP_PLASMA_RIFLE;
};

Objective {

	id = 1;
	priority = OBJ_PRIORITY_PRIMARY;
	description = Open east passage door;
	status = OBJ_INCOMPLETE;
	active = 1;

};

Objective {

	id = 2;
	priority = OBJ_PRIORITY_PRIMARY;
	description = Open passage to Flooded Tunnel;
	status = OBJ_INCOMPLETE;
	active = 1;

};

// =============== Close West Door =============

Trigger {

	active = 1;

	type = TRIGGER_TYPE_LOCATION;

	name = westPassageRockDoor1;
	targetName = westPassageRockDoor1;
	
	action = TRIGGER_ACTION_TOGGLE_STRUCTURE;

};

// ================= Pick up C4 ================

Trigger {

	active = 1;

	type = TRIGGER_TYPE_ITEM_PICKED_UP;

	name = westCaveC4;
	targetName = darkBlobSpawner1;
	
	action = TRIGGER_ACTION_ENABLE_FEATURE;

};

// ================== Main location spawners ============

Trigger {

	active = 1;

	type = TRIGGER_TYPE_LOCATION;

	name = darkBlobSpawner2_1;
	targetName = darkBlobSpawner2;
	
	action = TRIGGER_ACTION_ENABLE_FEATURE;

};

Trigger {

	active = 1;

	type = TRIGGER_TYPE_LOCATION;

	name = darkBlobSpawner2_2;
	targetName = darkBlobSpawner2;
	
	action = TRIGGER_ACTION_ENABLE_FEATURE;

};

Trigger {

	active = 1;

	type = TRIGGER_TYPE_LOCATION;

	name = darkBlobSpawner3_1;
	targetName = darkBlobSpawner3;
	
	action = TRIGGER_ACTION_ENABLE_FEATURE;

};

Trigger {

	active = 1;

	type = TRIGGER_TYPE_LOCATION;

	name = darkBlobSpawner3_2;
	targetName = darkBlobSpawner3;
	
	action = TRIGGER_ACTION_ENABLE_FEATURE;

};

Trigger {

	active = 1;

	type = TRIGGER_TYPE_LOCATION;

	name = darkBlobSpawner4;
	targetName = darkBlobSpawner4;
	
	action = TRIGGER_ACTION_ENABLE_FEATURE;

};

Trigger {

	active = 1;

	type = TRIGGER_TYPE_LOCATION;

	name = mainEastWalkway;
	targetName = darkBlobSpawner5;
	
	action = TRIGGER_ACTION_ENABLE_FEATURE;

};

Trigger {

	active = 1;

	type = TRIGGER_TYPE_LOCATION;

	name = darkBlobSpawner6;
	targetName = darkBlobSpawner6;
	
	action = TRIGGER_ACTION_ENABLE_FEATURE;

};

Trigger {

	active = 1;

	type = TRIGGER_TYPE_LOCATION;

	name = darkBlobSpawner7;
	targetName = darkBlobSpawner7;
	
	action = TRIGGER_ACTION_ENABLE_FEATURE;

};

// ============== Main East Door Trigger ==============

Trigger {

	active = 1;

	type = TRIGGER_TYPE_NONE;

	name = mainEastDoor;
	
	action = TRIGGER_ACTION_UPDATE_OBJECTIVE;
	
	objectiveId = 1;

};

// ============== Flooded Tunnel access ==============

Trigger {

	active = 1;

	type = TRIGGER_TYPE_NONE;

	name = mainExitDoor;
	
	action = TRIGGER_ACTION_UPDATE_OBJECTIVE;
	
	objectiveId = 2;

};

@END@
