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SpriteBatch:addq
Adds a Quad to the batch.
Function
| Available since LÖVE 0.8.0 |
| This variant is not supported in earlier versions. |
Synopsis
id = SpriteBatch:addq( quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
number x- The position to draw the object (x-axis).
number y- The position to draw the object (y-axis).
number r (0)- Orientation (radians).
number sx (1)- Scale factor (x-axis).
number sy (sx)- Scale factor (y-axis).
number ox (0)- Origin offset (x-axis).
number oy (0)- Origin offset (y-axis).
number kx (1)- Shear factor (x-axis).
number ky (0)- Shear factor (y-axis).
Returns
number id- An identifier for the added sprite.
Function
| Removed in LÖVE 0.8.0 |
| This variant is not supported in that and later versions. |
Synopsis
SpriteBatch:addq( quad, x, y, r, sx, sy, ox, oy )
Arguments
Quad quad- The Quad to add.
number x- The position to draw the object (x-axis).
number y- The position to draw the object (y-axis).
number r (0)- Orientation (radians).
number sx (1)- Scale factor (x-axis).
number sy (sx)- Scale factor (y-axis).
number ox (0)- Origin offset (x-axis).
number oy (0)- Origin offset (y-axis).
Returns
Nothing.
See Also