include_directories(
	${GLEXT_INCLUDE_DIR}
	${OPENGL_INCLUDE_PATH}
)

link_libraries (
	piglitutil_${piglit_target_api}
	${OPENGL_gl_LIBRARY}
)

piglit_add_executable (gl-3.0-bound-resource-limits bound-resource-limits.c)
piglit_add_executable (gl-3.0-multidrawarrays-vertexid multidrawarrays-vertexid.c)
piglit_add_executable (gl-3.0-minmax minmax.c)
piglit_add_executable (gl-3.0-render-integer render-integer.c)
piglit_add_executable (gl-3.0-required-sized-texture-formats required-sized-texture-formats.c)
piglit_add_executable (gl-3.0-required-renderbuffer-attachment-formats required-renderbuffer-attachment-formats.c)
piglit_add_executable (gl-3.0-required-texture-attachment-formats required-texture-attachment-formats.c)
piglit_add_executable (gl-3.0-texture-integer texture-integer.c)
piglit_add_executable (gl-3.0-vertexattribipointer vertexattribipointer.c)

# vim: ft=cmake:
