/**/#
/**/#
/**/# Imakefile for xmille (Mille Bourne game)
/**/#
/**/# Dana Chee
/**/#
#define IHaveSubdirs
#define PassCDebugFlags 'CDEBUGFLAGS=$(CDEBUGFLAGS) DEFINES=$(DEFINES)'

HEADERS = ui.h
SRCS=	comp.c end.c extern.c init.c mille.c misc.c move.c print.c \
	roll.c save.c types.c varpush.c ui.c drawcard.c animate.c 
OBJS=	comp.o end.o extern.o init.o mille.o misc.o move.o print.o \
	roll.o save.o types.o varpush.o ui.o drawcard.o animate.o 

DEPLIBS = control/libcontrol.a cards/libcardlib.a $(DEPXLIB)
LOCAL_LIBRARIES =	control/libcontrol.a cards/libcardlib.a $(XLIB) 
SYS_LIBRARIES = -lm
SUBDIRS = control cards

/**/# 
/**/# This looks better with the timrom12 and timrom12b fonts supplied,
/**/# but if you don't wish to install it, just use fixed.
/**/#
/**/# if you do want to use the timrom fonts, then uncomment this line
/**/# and see the info below about font targets
/**/#
/**/#DEFINES =	-DDEFAULT_FONT=\"timrom12\" -DDEFAULT_FONTB=\"timrom12b\"
DEFINES =	-DDEFAULT_FONT=\"fixed\" -DDEFAULT_FONTB=\"fixed\"

MakeSubdirs($(SUBDIRS))

ComplexProgramTarget(xmille)

/**/#
/**/# Otherwise, make these font targets (uncomment the following lines)
/**/#
/**/#FONTS = FontBaseObj(timrom12) FontBaseObj(timrom12b)
/**/#FONTINSTDIR = $(FONTDIR)/misc
/**/#FontTarget(timrom12)
/**/#FontTarget(tomrom12b)
/**/#all:: $(FONTS)

