#*********************************************************************
#
#  (C) 2001 Web3d Consortium
#    http://www.web3d.org/
# 
# Package makefile for the org.web3d.vrml.renderer.ogl.nodes.rigidphysics
# directory
#
# Author: Justin Couch
# Version: $Revision: 1.6 $
#
#*********************************************************************

PACKAGE = org.web3d.vrml.renderer.ogl.nodes.rigidphysics

# The source files to compile. These are declared in order that they must be
# compiled in
SOURCE = \
  OGLCollidableShape.java \
  OGLCollidableOffset.java \
  OGLCollisionSpace.java \
  OGLCollisionCollection.java \
  OGLContact.java \
  OGLCollisionSensor.java \
  OGLBallJoint.java \
  OGLDoubleAxisHingeJoint.java \
  OGLMotorJoint.java \
  OGLOdeMotorJoint.java \
  OGLSingleAxisHingeJoint.java \
  OGLOdeSingleAxisHingeJoint.java \
  OGLSliderJoint.java \
  OGLOdeSliderJoint.java \
  OGLUniversalJoint.java \
  OGLRigidBodyCollection.java \
  OGLRigidBody.java \

# The list of other files we need to copy from this directory to the classes
# directory when we are making JAR files.
EXTRA = 

# If the package requires extra classes outside the JDK, the JAR files that 
# are required are listed here. These should be found in ${PROJECT_ROOT}/lib
JARS_3RDPARTY =aviatrix3d-all_2.0.0.jar vecmath.jar

include ${PROJECT_ROOT}/make/Makefile.jav
