// In Data/Biped.txt, you see lines of the form "TriMesh <SomeName>".
// The corresponding file is Data/Skins/SomeName.mesh.raw and the
// file format is listed below.

int numVertices;  // number of mesh vertices
Vertex vertices[numVertices];  // the mesh vertices
int numIndices;  // number of mesh indices (numTriangles = numIndices/3)
int indices[numIndices];  // the mesh indices

struct Vertex
{
    float px, py, pz;  // position
    float nx, ny, nz;  // normal
    float tx, ty;  // texture coordinate
};
