Next: GCL Reference, Previous: GCL, Up: GCL
The following symbols are used to describe argument types in the documentation for GCL functions.
World, world, worldgeom, g0targetcentertargetcamtargetgeomfocusallgeomsallcamsdefault, defaultcam, prototypeThe following ids are used to name coordinate systems,
e.g. in pick and write commands:
World, world, worldgeom, g0universeselfself is the
identity; writing its geometry gives the object itself with no
enclosing transform; picked points appear in the object's coordinates.
primitivepick only) Picked points appear in the coordinate system of the
lowest-level OOGL primitive.
A name is also an acceptable id. Given names are made unique by
appending numbers if necessary (i.e. foo<2>). Every geom is also
named g[n] and every camera is also named c[n] (g0 is always the
worldgeom): this name is used as a prefix to keyboard commands and can
also be used as a GCL id. Numbers are reused after an
object is deleted. Both names are shown in the Object browser.
(func arg1
arg2 ... ), where func is the name of the function and arg1,
arg2, ... are the arguments.