#include "IReferenceCounted.h"#include "vector3d.h"#include "aabbox3d.h"#include "matrix4.h"#include "IAnimatedMesh.h"#include "IMeshBuffer.h"#include "SVertexManipulator.h"Go to the source code of this file.
Everything in the Irrlicht Engine can be found in this namespace.
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...