#include "IAttributeExchangingObject.h"#include "ESceneNodeTypes.h"#include "ECullingTypes.h"#include "EDebugSceneTypes.h"#include "ISceneNodeAnimator.h"#include "ITriangleSelector.h"#include "SMaterial.h"#include "irrString.h"#include "aabbox3d.h"#include "matrix4.h"#include "irrList.h"#include "IAttributes.h"Go to the source code of this file.
Everything in the Irrlicht Engine can be found in this namespace.
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...