%%
%%  Love Interest Content
%% 
%% All of these component types have something to do with the love interest.
%%

%%
%% *CS_LoversGift Content
%%
%%  The PC's love interest is going to provide some kind of help.
%%  This isn't a proper subplot, but just a utility extension for
%%  an existing subplot. To activate, the love interest's persona
%%  should goto the script line ".%id%_GoLoversGift", where %id%
%%  is the ID of this subplot.
%%
%%  Once the script is activated, this subplot should terminate
%%  with "WinSubPlot %plotid%".
%%
%%  Important: Make sure E1 is in play!
%%
%% PARAM1: The love interest
%%

Content
	name <First Kiss>
	desc <Basically, the start of the thread.>
	requires <*CS_LoversGift -1:LOVER>

	% E1 is the love interest

	sub
		Persona 1
		.%id%_GoLoversGift <ifChatNPCInPlay else .%id%_GoFail Alert %id%01 XPV 500 NewChat Say %id%02 History %id%03 PCLover %1% WinSubPlot %plotid%>
		*.%id%_GoFail <*ComeHereForIt>
		Msg%id%01 <%name1% leans in close and kisses you.>
		Msg%id%02 <Here, this was the first, but I hope it won't be the last. Be careful out there.>
		Msg%id%02_1 <>
		CMsg%id%02_1 <ifNPCSociable Accept>
		Msg%id%02_3 <>
		CMsg%id%02_3 <ifNPCShy Accept>
		Msg%id%02_2 <>
		CMsg%id%02_2 <ifNPCEasygoing Accept>
		Msg%id%02_4 <>
		CMsg%id%02_4 <ifNPCPassionate Accept>
		Msg%id%02_5 <>
		CMsg%id%02_5 <ifNPCCheerful Accept>
		Msg%id%02_6 <>
		CMsg%id%02_6 <ifNPCMelancholy Accept>
		Msg%id%03 <%name1% kissed you.>
	end


Content
	name <Giant Robot of Love>
	desc <You'll get a new mecha.>
	requires <*CS_LoversGift 1:LOVER>

	% E1 is the item-giver

	sub
		Persona 1
		% V%id%01 = Threat Counter
		.%id%_GoLoversGift <ifChatNPCInPlay else .%id%_GoFail NewChat Say %id%01 V= %id%01 StoryDL V+ %id%01 10  CustomMecha .%id%_Factions V%id%01 WinSubPlot %plotid%>
		*.%id%_GoFail <*ComeHereForIt>
		Msg%id%01 <Here, I got something to keep you safe while we're apart. Use it well.>
		Msg%id%01_1 <>
		CMsg%id%01_1 <ifNPCSociable Accept>
		Msg%id%01_3 <>
		CMsg%id%01_3 <ifNPCShy Accept>
		Msg%id%01_2 <>
		CMsg%id%01_2 <ifNPCEasygoing Accept>
		Msg%id%01_4 <>
		CMsg%id%01_4 <ifNPCPassionate Accept>
		Msg%id%01_5 <>
		CMsg%id%01_5 <ifNPCCheerful Accept>
		Msg%id%01_6 <>
		CMsg%id%01_6 <ifNPCMelancholy Accept>
		.%id%_Factions <GENERAL \FACTION_DESIG RootSceneFac \FACTION_DESIG ChatNPCFac>
	end



