"mage" SPELL_DAMAGE
{
  "directed blast" 1
  "escape" 2
  "magic missile" 3
  "healing" 4
  "teleport" 5
  "cure poison" 6
  "advanced magic missile" 7
  "bypass allies" 7
  "haste" 8
  "defense bonus" 9
  "advanced teleport" 10
  "expert magic missile" 11
  "invisibility" 12
}
"healer" SPELL_DAMAGE
{
  "advanced healing" 1
  "expert healing" 2
  "cure poison" 3
  "advanced cure poison" 4
  "cure blindness" 5
  "poison resistance" 6
  "group healing" 7
}
"spiritualist" SPELL_DAMAGE
{
  "heal spirit" 1
  "advanced heal spirit" 4
  "heal spirit group" 7
}
"fire" SPELL_DAMAGE
{
  "fire elemental" 1
  "advanced fire elemental" 2
  "fireball" 3
  "firewall" 5
  "fire trap" 7
}
"illusion" SPELL_DAMAGE
{
  "deception" 1
  "panic" 2
  "fog cloud" 3
  "invisibility" 4
  "pacify" 5
  "advanced invisibility" 6
  "blink" 7
}
"fighter" DAMAGE
{
  "shove" 4
  "swap positions" 7
}
"archer" RANGED_DAMAGE
{
  "bypass allies" 7
}
"vampire" SPELL_DAMAGE
{
  "ennoblement" 7
}
"chickenmancy" SPELL_DAMAGE
{
  "summon chicken" 1
  "summon more chickens" 3
  "chickenmorph" 5
  "advanced chickenmorph" 7
  "chickengeddon" 10
}
"dwarf" SPELL_DAMAGE
{
  "defense bonus" 1
  "healing" 2
  "damage bonus" 3
  "advanced healing" 4
  "advanced defense bonus" 5
  "dig" 6
  "advanced damage bonus" 7
  "earth elemental" 8
  "mass defense bonus" 9
  "advanced earth elemental" 10
  "mass damage bonus" 11
  "group healing" 12
}

"zombie mage" SPELL_DAMAGE
{
  "summon flies" 1
  "advanced defense bonus" 2
  "advanced damage bonus" 3
  "animate corpses" 4
  "blindness" 5
  "mass defense bonus" 6
  "mass damage bonus" 7
  "advanced animate corpses" 8
}
